Assignment Ada Speed Runners Download

Publication date 2005

Topics Resident Evil: Resident Evil 0, GameCube

Speed run of Resident Evil 0 on normal skill in 7 segments completed on July 7 2005. Available in three versions: low quality, normal quality, and 60 fps high quality.

Author's comments:
It took me a lot longer than I planned to do a better run. My 1:59 was crap and I only posted it to have the 100th game at SDA be '0'. I hadn't looked to see what kind of times anyone had posted before I finished that run. I looked at shin's Japanese site after I did and saw a time of 1:43:57 listed. I downloaded the first and last segment to look for major differences, and just like I expected, he was using the grenade launcher. I was pretty stupid to just throw it away in the 1:59. I also took a few strategies from the train in the jp run, but otherwise didn't watch the entire thing until after I finished this run. I'll talk about differences as I comment on the segments. Anyway, I took so long because after a week of the planning and some practice, I got distracted and it took me two months to come back. It was because of that time break that I decided to do a lot of segments instead of going for a Single-segment run, but I still do want to do an SS!

Segment 1: Train and centipede fight
The major change on the train is the second room, the one that has new zombies in it almost every time you go through. In the first run I killed one the first time, then in return trips (except the final one) I killed every zombie with handguns. In the jp run, he kills two on the first time, then runs by them after that. When Rebecca uses the hookshot, Billy kills the remaining ones. I didn't even know that the CPU character would engage in fighting like that before. This segment is the hardest of the entire run because of its length, and because of many things I could reset over. The conductor grabbed rebecca maybe 10% of the time. The dogs would bite about 40% of the time. I refuse to let Rebecca take damage on the train so those are resets. After killing the dogs I take four seconds to de-equip her gun. Characters run faster with nothing equipped if they're in yellow or higher status, Billy much more significantly than Rebecca. I spend a good portion of the run de-equipped as a result. Maybe in some cases it isn't worth the four seconds but oh well.

Right when you lose the first key, one of the zombies might wake up early... that's a reset too because then I can't get by it as Billy. I don't fight the leech zombie anymore since you can just walk down the stairs to end it... lots of people pointed that out to me. I use the C-stick for the first time once Billy joins. I only used it once in the first run, and a lot more in this one. On the way to the scorpion I managed to avoid the zombies in the now crowded room, which was pretty rare. I triggered the stupid text for the room-service trolley instead of picking up the ice pick, that costs three seconds. I'd probably have reset if I weren't trying this segment for a couple weeks at this point and getting sick of it.

The scorpion fight is different than the first run, where I used up all shells, then chucked the hunting gun and finished with the handgun. In the jp run he used only the handgun. I tried that and it worked once, but then never again. So, I use the hunting gun twice and then finish with the handgun. That's slightly faster and I had a 100% success rate with it. Then I drop the handgun. Compare to the previous run, where I still had it when shooting the queen.

On the way back to the kitchen I dodge one zombie and then the second one barely manges to get ahold of me. The first headshot comes in the next room, but zombie number two likes to only take damage a majority of the time. I run by him and on the return later only lose a second waiting for billy to finish him with another shell. Note that Billy reloads the hunting gun when I switch to Rebecca, but she didn't reload her handgun because it wasn't equipped. The dogs will often die with only one shell but it didn't happen this time. So I end the train with two shells less than optimal, so I could probably not have to pick up the last box of shells in the game. But like I already said... I was sick of resetting. I lost another couple of seconds by trying to open the 2F door too soon. It doesn't open until the zombie starts to spill blood on the floor. Going into the status screen in the next room was an accident because of the awkward way I was holding the controller to use the C-stick. If I were smarter I'd have used the opportunity to de-equip billy's gun to go a little faster in the next room. A few minor screw ups in the inventory at the card reader, and then you can cue dramatic music #1. I got grabbed twice during the escape and then mess up from too much A-button mashing as Rebecca... blech.

Now that I'm off the train, the hardest part is over. I use a split/change/join to save a couple of seconds in the main room, then C-stick Rebecca onto the lift. Once Billy scours the water-door room we rejoin and I drop the hookshot, something I never did in the previous run, but I need the space because I'm not throwing the Grenade Launcher away like an idiot this time. The centipede fight is the same. The zombie fights are mostly headshots with Billy backing me up with the handgun, then I save in the main hall, but this was a mistake. I should've saved on the way to the kitchen, because it's faster to go up the ladder in the storage room and take the balcony back to the lecture hall. About 20 seconds lost.

Segment 2: Journey to the secret stair and Rebecca rescue
A rather disappointing one headshot out of three in the first hallway. I got two in the book room though, and then I get rid of the handgun and remaining bullets. I leave the room with the first case of partner warping. Anytime you go through a door, if the CPU player is set to follow and they're not under attack, they'll follow you no matter how far away they are. I abuse this a lot. I learned from the jp run after I finished that you can push the desk one less space to pick up the iron needle. No trouble with the roaches when I use it, but I did get pecked a bit by the crows when I left. The fireplace room went better than ever before. I planned on taking a hit as rebecca, but somehow I dodged the zombie.

I accidentally pushed the button to change character at the wrong time when entering the code in the lecture hall, just a few seconds though. I push some chess pieces and completely ignore the fire grenades in the room... because I forgot they exist. The zombie usually grabs me on the way out, but that's the same time as it would take to equip the GL and kill it. Plus I don't want to waste a grenade. The spiders poisoning someone ruined a few segments, but not this one. Then I skip some cutscenes, cue dramatic music #2, run to save rebecca with no incident, skip FIVE more cutscenes, equip my guns and save again.

Segment 3: Monkeys and hunters
Unfortunately this segment doesn't look so good. My VCR did something stupid, stretch the tape or misalign the heads or something, and the entire segment is filled with some VHS rainbows. Must be because I rewound and recorded without hitting play or something. If I weren't overwriting my save every time I could've retried but it's not as bad as I make it out. The run still looks a hundred times better recorded on VHS and mailed to Nate that it would if I captured it directly when playing.

I did this segment in one night in a two hour session, and it's the shortest segment. What makes it so hard? Not the monkeys at the start, they go down easy with the shotgun and Billy helping with one Grenade. It's trying to beat the hunters with the remaining five grenades. The time to load the acid grenades into the GL when I run out is about 6 seconds and I wanted to avoid that. In order to kill the hunters with five, one or more grenades has to take damage to both hunters. So I wait for them to gang up on me, taking some damage, and then hit them. It only worked about once every forty minutes. The earlier times when it worked were screwed up when I returned to the main room and a monkey was still alive. I control both characters going back through the spider room to try to avoid damage from them. The result is Billy walking a little funny but at least he doesn't get hit. I also use the C-stick to keep Billy away from the zombie in the dining room, which almost didn't work.

Segment 4: Tablet collecting and use
In the jp run, he takes the time and grenades to kill the roaches in the water-door room. Although they sometimes would swipe me, they were never a huge trouble so I think that's a waste of time. Then he also kills the leech zombie with the fire grenades I forgot existed. It doesn't cause a problem until the final trip through the hall, after using the vise handle. My plan is to wait at the door for 2 seconds, the zombie will do an 'arm attack', I take the hit, and go forward. Somehow, the attack missed and I get through unscathed! I got this segment on the 2nd attempt and I thought it would be hell because of that heh. The reason I reset in the first one? I forgot how to use the vise. :-P I need to give the magnum bullets to Billy because she won't have room to pick up the fire grenades up ahead otherwise. After the disc change, you can see a clear indication that Billy runs faster than Rebecca, then I C-stick him onto the switch. I lost another 3 seconds from activating the text about the books... stupid text.

Segment 5: Bats and leeches
I knew it was faster to fight the bat with fire grenades ... but I don't do that because it's really hard to hit him with them. I stick with the shotgun like in the first run. I didn't know however that you can actually chain all five grenades to kill him in one round once it swoops in, that's what was done in the jp run. So, I lose another 20 seconds by not doing that. I had lost motivation to keep trying segments after I saw the rainbows on segment three, so I only tried this segment a few times. The baby bats is the first damage that Rebecca has taken. When the crawling zombie grabs her, it puts her into orange status which makes you run slower, so I had to heal. Another case of not caring comes in the room with the green leech. I should never have taken a grab from that zombie. The breeding room went perfectly though, the running pattern I use has a very high success rate. I should've switched back to Billy and used the dial before I saved. Because I didn't, I had to enter that damn 4863 combination about 30 times. There's a bad quality incident during the save, I probably rewound too far on one of my segment 6 attempts, but hey, it's just the typewriter going click click click.

Segment 6: Solo Rebecca, box puzzle
I make a small mistake near the start of this segment. I drop the hookshot right after I use it once, but it'd be slightly faster to keep it and use it once more. After Billy washes away I pick up everyone's favorite gun and keep running around un-equipped. The 2nd hunter would often swipe me, but I was back to caring about segments so I'd reset if it did. Tyrant is a piece of cake, I just need to run away after six shots to avoid the jump. I leave the shotgun equipped for a while just so I can behead the billiard zombie. Then I rescue Billy and do the 2 minute long box pushing puzzle. After using the Valve, sometimes I managed to behead both of the two white zombies in the corner, but this time it was only one and then I ran by the remaining. Stunning the hunters with one shot to get by works well. Once I had a near perfect segment and I totally botched saving, so I reset.

Segment 7: Tyrant 2, Marcus and his queen
The hardest part of this segment is right near the beginning: Tyrant. Unlike the first fight, with both characters at my disposal, I can beat him without him ever diving. But there is a lot of luck involved. I have to C-stick Billy forward or he'll lag behind. If I don't have him go far enough, he stands there like an idiot while I shoot and eventually we both get sliced. If I go too close, the Tyrant will have a far greater chance of diving before he's dead. In this fight he actually got into a second pain animation and it was easy as a result.

How does Rebecca start the Gondola moving from inside it? We may never know. I considered killing the roaches in the battery room and the one above it, but I've got just the right amount of grenades so I leave them be. They caused me significant trouble a few times but usually it wasn't too bad. On the way back through I accidentally hit the change player button which resulted in both getting poked, but that's the least bothersome attack of theirs. It's the "hump" attack that's an instant reset. If I had been a bit better with shells (see the train), I wouldn't need the last box of shells, but oh well.

Marcus is pretty easy. It'd be nice if he didn't grab Billy so much, but then he'd just run out of grenades sooner, so it doesn't matter. You can beat him ~20 seconds faster with the box of magnum bullets that I don't pick up... which take 40 seconds to get: do the math. After opening the door I load the fire grenades but forget to give the shotgun to Billy, so I have to take 5 seconds to do that during the queen fight. Since Billy is in the red zone, I definitely have to heal him, but since I C-stick Rebecca towards the platform, little is lost. The queen's first part is super easy, and I even have 1 magnum bullet still left. The second part just requires stunning her with shells after every time Rebecca finishes turning a valve. Then the queen goes after Billy instead of Rebecca.

Closing thoughts
Geez, did anyone read all this? I listed about 55 seconds of mistakes: 2 large ones and several minor ones. With those I get a time of ~1:44:45. That's still almost a minute more than the jp run. And the jp run did a lot of slow things too like the killings that I mentioned, and completely skipping the shotgun! Instead of picking up the shells I do after getting the SG, he gets every single grenade pack there is, some of which are a bit out of the way. I don't agree with that. So where does the time come from? Well every place in the English game where there's at least two prompts of text, in the jp version it's guaranteed to be less. Like at the box puzzle, it's only two pages instead of four. Same with the dial combination. I didn't time any of that but I'm sure it adds up to well over a minute of difference.

I'm not done with this game yet.


Captured by Nate.

plus-circle Add Review



Reviewer:silent_echo - favorite - August 12, 2006
Subject: so boring!

so boring I should have never watched that!

Reviewer:Radix37 - favoritefavoritefavoritefavoritefavorite - July 1, 2006
Subject: Cutscenes are stupid...

To guy above: because the cutscesnes COUNT for the time in this game! Also cutscenes are dumb from a speed runners point of view. We do not want to watch cutscenes over and over again every time we redo part of a run.

Reviewer:Miklo Mora - favoritefavorite - June 30, 2006
Subject: Why you deleted the scenes in the game?

Why you deleted the scenes in the game?

Honestly, I don't know what iit's going on in the movie, i think you need to let the scenes in it's place, the movie has not sense, not explain the things that happend, please if you going to play again don't cut the scenes PLEASE!!!!

And thankÃÂôs for your time to play!!!

P.D. The rating will be 100 if you play againg and you let the scenes intact.



This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Resident Evil 4 HD for Xbox 360. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

After you set down the King and Queens grail you come to a part where there are a bunch of the "bug" type enemies. You must shoot the chains to drop a bridge.

If you have the patience to kill all the enemies, shoot the hive type thing in the middle of the room. It will go to a cutscene where it shows the hive fall into the pit and after there are about 10 items you can pick up, all of which are the "red, green, or blue eyes" used on the Butterfly Lamp. They can also be sold separately for easy money.

Submitted by: greggyv

When you are low on ammo but have to kill a few enemies try to group them together, shoot the frontman of the group in the head making him stumble then, run up and kick, this should knock down or push back all of the enemies. When they are on the ground simply knife them. Since they are grouped together you should be able to slash a few at a time killing multiple enemies quickly while only using one bullet.

Submitted by: bigdsnack

EditUnlockable Weapons, Modes and More (Main Game)

Perform the following actions to modes and more in teh main game.

  • Alternate Title Screen - Beat the main game
  • Infinite Rocket Launcher - Beat the game (purchase it from the merchant)
  • Matilda (Pistol) - Beat the main game (purchase it from the merchant)
  • Mercenaries Mode - Beat the main game
  • Movie Browser - Beat the main game
  • Professional Difficulty - Beat the main game once
  • P.R.L 412 (Weapon, Plagas Removal Laser) - Beat the main game on Professional (purchase from the merchant)
  • Separate Ways (Ada's Missions) - Beat the main game
  • Alternate Leon, Ada, and Ashley Outfits (Mercenaries) - Beat the main game (you must hold buttons while selecting the character in Mercenaries)
  • Submitted by: ign_cheats

    Perform the following actions to unlock various things in Separate Ways. Note: Unlock Separate Ways by completing the main game.

    • Leon's gangster suit - Beat Separate Ways
    • Ashley's knight armor - Beat Separate Ways
    • Chicago Typewriter (Main Game) - Beat Separate Ways
    • Separate ways movie browser - Beat Separate ways
    • Report: Los Illuminados - Beat Chapter 1 in Separate Ways
    • Report: Luis Sera - Beat Chapter 2 in Separate Ways
    • Report: Jack Krauser - Beat Chapter 3 in Separate Ways
    • Report: Leon Scott Kennedy - Beat Chapter 4 in Separate Ways
    • Report: Albert Wesker - Beat Chapter 5 in Separate Ways

    Submitted by: ign_cheats

    Perform the following actions to unlock various things in Assignment Ada. Note: Unlock Assignment Ada by completing the main game.

    • Chicago Typewriter in Separate Ways - Beat Assignment Ada

    Submitted by: ign_cheats

    Perform the following actions to unlock characters and more in Mercenaries Mode. Note: Unlock Mercenaries Mode by completing the main game.

    • Ada - Beat Pueblo with a four star rank
    • Albert Wesker - Beat Waterworld with a four star rank
    • Hunk - Beat Commando Base with a four star rank
    • Jack Krauser - Beat Castle with a four star rank
    • Handcannon (in main game) - Get a five star rating on all Mercerary Mode stages (Purchase it from the merchant)

    Submitted by: ign_cheats

    In the Castle pass through the Hall of Water and, in the Observation Hall, next to the Merchant, look for the blue door. This is the Target Practice game. Select Game Type A to begin a game. During certain portions of the game, other blue doors similar to this can be found. Note: After winning 6 bottle caps, the Merchant will give you some pesetas.

    • Ada Wong - Get 4000 on Game Type A / OR hit all of the targets on Game Type A
    • Ashley Graham - Get 3000 on Game Type A
    • Leon with Handgun - Get 3000 on Game Type A
    • Leon with Rocket Launcher - Get 3000 on Game Type A
    • Leon with Shotgun - Get 3000 on Game Type A
    • Luis Sera - Get 3000 on Game Type A
    • Bella Sisters - Get 4000 on Game Type B / OR hit all of the targets on Game Type B
    • Don Diego - Get 3000 on Game Type B
    • Don Esteban - Get 3000 on Game Type B
    • Don Jose - Get 3000 on Game Type B
    • Don Manuel - Get 3000 on Game Type B
    • Dr. Salvador - Get 3000 on Game Type B
    • Don Pedro - Get 4000 on Game Type C / OR hit all of the targets on Game Type C
    • Leader Zealot - Get 3000 on Game Type C
    • Merchant - Get 3000 on Game Type C
    • Zealot with Bowgun, Zealot with Scythe, Zealot with Shield - Get 3000 on Game Type C
    • Isabel - 3000 or more points in Game D
    • Maria - 3000 or more points in Game D
    • J.J. - 4000 or more points in Game D / Hit all targest in Game D except Ashley
    • Soldier with Dynamite, Soldier with Hammer, Soldier w/ Stun-rod - Get 3000 or more points in Game D

    Submitted by: ign_cheats

    To complete Ashley's puzzle with ease, take a look at the layout below:

    123 456 789

    Numbering the slots from top to bottom in that manner, hit the following positions in this order: 4, 7, 8, 9, 6, 3, 1, 7, 9. Watch out for the knights!

    Submitted by: ign_cheats

    At the Round of Insignia, in the tunnel, shoot down that shiny thing. The Amber Ring will fall out.

    Submitted by: ign_cheats

    After the Mine Cart Ride, You must use timed Action Buttons to jump off the falling mine cart and get back on the outer side of the cliff. After, go to the next room and right as you step into the next room look to the left. There should be a pile of bones. Go up to them and the "TAKE" action button will appear. In the pile of bones will be all the gold from the enemies that you killed (Granados, not the Chainsaw men. So take you prize(that can go up to being 10,000) and leave rich.

    Submitted by: ign_cheats

    When battling the two Gigantes bosses in the lava room, drop one in the fire pit. Then kill the other normally. Collect the $15,000 from the first boss and choose to leave the room. Re-enter the lava room and the money from the second boss (dropped into the lava) will be on the lava pit's edge.

    Submitted by: ign_cheats

    Instead of wasting precious ammo on Krauser, wait until he gets close and exposes his vulnerable body (when he is not hiding behind his "wing") and slice his legs with Leon's knife. It's best to practice this on lone enemies beforehand. As long as you are alert to any "Dodge" opportunities, Leon should conserve a load of ammunition and be out of the fight fairly quickly.

    Submitted by Scarface

    Verified by DarkBlood999

    Submitted by: ign_cheats

    In the graveyard just behind the entrance hall (the one you get to by the door on the stair landing) go to the fenced area. The camera angle will show some tomb stones in the foreground. On them is some Greek lettering. Chi alpha pi chi omicron mu. This spells out CAPCOM.

    Submitted by: ign_cheats

    When you get to the graveyard for the first time, Run up by the church and shoot the bell, 3 not-zombies will come running from where you entered, shoot, grab items, repeat.

    Submitted by: ign_cheats

    Early in the game, when Leon first enters the village, he should avoid the door that belongs to the building where Leon can get a free shotgun (the largest northeast building). Simply do not run into the house that triggers the cutscene. While Leon will still need to kill zombies to progress, he will not have to deal with the chainsaw enemies, who may be fairly tough on the out-set. After the bell rings, feel free to enter the house and collect the items and shotgun inside.

    Submitted by: ign_cheats

    EditHide And Wait In The Village

    When you first get to the village and you are having trouble escaping the chainsaw maniacs and other enemies, you can hide in a safe spot. Go to the tall tower in the east side of the village (check your map) and climb up the long ladder. The villagers cannot climb that particular ladder. This also works when you need to place Ashley in a safe spot when exploring this particular area. However, it does not seem to work if you are playing through on the highest difficulty setting.

    Submitted by: ign_cheats

    The enemies who captures Ashley will seek to leave by the nearest area exit; these are the exits that have the "green" OPEN or context command as opposed to the normal "white" text. If they manage to reach one of these exits, then the game is over. When leaving Ashley to do stuff alone, be sure not to leave her near a green exit door.

    Submitted by: ign_cheats

    When you are at the lake before you face Del Lago (the thing in the water) stand on the dock right before the water and start firing into the water. The creature will not appreciate this.

    Submitted by: ign_cheats

    Similar to the FBI Warning on commercial movies, a S.T.A.R.S. and Racoon City Police Department warning is in the game. Check out the end of the credits.

    Submitted by: ign_cheats

    If you are low on health spray and herbs when at the lake take aim at the fish and fire away. When you hit a fish it floats. Jump in the boat and ride over the fish and take it. Depending on the size of the fish it will give you health.

    Submitted by: ign_cheats

    Each weapon has a special "exclusive power" when all of its stats are custom tuned to the maximum:

    • Handgun - Increases the chance of a headshot being fatal by a factor of five (5% or 20%, take your pick).
    • Punisher - Each bullet can penetrate up to five bodies.
    • Red 9 - Increases firepower to 5.0
    • Blacktail - Increases firepower to 3.4
    • Matilda - Increases magazine capacity to 100.
    • Shotgun - Increases the effective damage range of the gun.
    • Riotgun - Increases firepower to 10.0
    • Striker - Increases magazine capacity to 100.
    • Rifle - Increases firepower to 18.0
    • Semiauto Rifle - Decreases firing speed to 0.40 seconds.
    • Broken Butterfly - Increases damage to 50.0
    • Killer7 - No exclusive power!
    • TMP - Increases firepower to 1.8
    • Minethrower - Adds homing ability to mines and increases their blast radii.

    Submitted by: ign_cheats

    When you beat the game you are able to keep all of your remaining weapons and items. Start a new game with the "cleared game" feature and buy that Infinite Launcher!

    Submitted by: ign_cheats

    In chapter 5-3, right before the room with the lasers, there's a red throne room. Approach the throne and hit 'A' to have Leon sit upon the throne in all his glory.

    Submitted by: ign_cheats

    When Ashley is standing on a ledge and you are below her, look up at her and she will hold down her skirt and say something about you being a pervert and one or two other funny lines.

    Submitted by: ign_cheats

    If you mix: GREEN HERB + RED HERB + YELLOW HERB. It restores your health completely and raises your max health.

    Submitted by: ign_cheats

    EditMore Money for Beerstein and Elegant Mask

    When you find these items do not sell them right away. You can increase the value of the items with gems dropped by the flying bugs.

    Submitted by: ign_cheats

    Whenever you upgrade your gun's capacity it fills the weapon with ammo. So don't reload before you buy the upgrade. This works great with weapons that have very little ammo (such as the magnum revolver 'Broken Butterfly'); after you use up the gun's magazine, simply look for the merchant and upgrade the ammo capacity.

    Submitted by: ign_cheats

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