Chi 2016 Rebuttal Essay

CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”.

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).

As a SIGCHI-sponsored conference, CHI PLAY will consider submissions related to games and play. We encourage submissions on novel and innovative game interactions and mechanics and acknowledge that contributions on systems research may involve less extensive evaluation than more traditional research papers. We welcome submissions from all topics in interactive game research that are relevant to player-computer interaction, including but not limited to the following:

  • Game Interaction
  • Novel Game Control
  • Novel Implementation Techniques that Affect Player Experience
  • Evaluation of Feedback and Display Technologies for Games
  • Gamification
  • Neurogaming
  • Persuasive Games
  • Games for Health, Learning and Change
  • Exertion Games
  • Player Experience
  • Virtual and Augmented Reality Games
  • Games User Research
  • Game Evaluation Methods
  • Psychology of Players and Games
  • Player Typologies
  • Accessible and Inclusive Game Design
  • Novel Game Mechanics Impacting Player Experience
  • Casual Game Design Studies
  • Social Game Experiences
  • Serious Games
  • Alternate Reality Games
  • Tools for Game Creation
  • Developer Experiences and Studies of Developers
  • Industry Case Studies

Although we are interested in papers on the effects of various technologies, software, or algorithms on player or developer experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.

The CHI PLAY submission templates can be found on the Guide to Submissions Format Page.

Summary of Submission Deadlines:

  • 18th April 2016, 11:59pm PT: Full papers
  • 27th May, 2016: Workshop and course proposals, Student game competition
  • 15th July, 2016: Doctoral consortium, industry case studies, and works-in-progress

We encourage the following research submission types:

PAPERS

4 page notes and 10 page papers, references excluded from page limit. Paper talk at the conference.
Papers must be in the two-column ACM SIGCHI format and in the English language (paper failing to meet these criteria will be desk rejected with a brief review from the papers chairs). All accepted papers must be presented as a talk at the conference with the option of also presenting a demo or video at the conference. Paper length must match the size of the contribution, and the same general review criteria hold for all papers. All papers will undergo the same review process and be published in the same way: all accepted submissions in this category will be included in the conference proceedings and we intend to publish through the ACM Digital Library.

Authors are invited to submit high-quality original work to advance the field. Papers will be subject to blind peer reviewing and all identifying information about authors needs to be removed from the submitted manuscripts. In general, citations to your own work must not be anonymous, but should be described in a way that does not reveal you as the author of the cited work. However, where it is not possible to describe the work in a way that does not reveal you as the author (e.g., you are building directly on work in a previous paper) then citations should be anonymised and author names (only) removed from the reference in the reference section at the end of the paper (which we refer to as the Mandryk Method). Submissions must be made using the Precision Conference System (PCS). We encourage authors strongly to submit a video figure to support and accompany their submission. The committee will choose the best to be part of a plenary session at the conference.

  • Paper deadline: 18th April 2016, 11:59pm PT
  • All submissions should be made via the PCS system here (emailed submissions cannot be accepted)
  • Reviews sent to authors: 7th June, 2016
  • Rebuttals due: 14th June, 2016
  • Decisions: 5th July, 2016
  • Camera-Ready Deadline: 29th July (PT), 2016

WORKS-IN-PROGRESS

6 pages in ACM SIGCHI Extended Abstract format excluding references, poster presentation at the conference.
Works-in-progress provide a unique opportunity for late-breaking results to be presented in a poster format. Accepted submissions will be presented as a poster at the conference. Posters papers will be lightly peer-reviewed and archived in the proceedings planned to be published in the ACM digital library. We encourage authors to submit a video figure to support their submission, and the committee will choose the best videos to be part of a plenary session at the conference.

  • Paper deadline: 15th July 2016, 5:00pm PT
  • Review deadline: 5th August, 2016
  • Decisions: 12th August, 2016
  • Camera-Ready Deadline: 19th August, 2016

PS: Do not submit posters as part of the submission process.

DOCTORAL CONSORTIUM

(4 pages in ACM SIGCHI Extended Abstracts Format excluding references, plus a poster presentation at the conference) The CHI PLAY 2016 Doctoral Consortium provides an opportunity for Doctoral students to explore and develop their research interests in games and HCI in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. Students who have a clear topic and research approach, and have made some progress, but who are not so far along that they can no longer make changes are welcomed to submit for this full-day event. DC participants receive free registration to CHI PLAY.

  • Paper deadline: 15th July, 2016
  • Review deadline: 5th August, 2016
  • Decisions: 12th August, 2016
  • Camera-Ready Deadline: 19th August, 2016

INDUSTRY CASE STUDIES

Details to be announced.

  • Paper deadline: 15th July, 2016
  • Review deadline: 5th August, 2016
  • Decisions: 12th August, 2016
  • Camera-Ready Deadline: 19th August, 2016

CHI PLAY STUDENT GAME COMPETITION

6 pages in ACM SIGCHI Extended Abstract format excluding references, interactive demonstration at the conference.
The CHI PLAY Student Game Competition will provide a unique opportunity for students to showcase their interactive play systems and designs. Students will need to submit a video of their game as well as proof of student status (full-time or part-time, all levels up to Ph.D.). A jury panel will nominate the best submissions for an interactive presentation at the conference, where a panel of experts choose the winners.

  • Student game competition submissions: 27th May, 2016
  • Student game competition notifications: 24th June, 2016

WORKSHOPS

4 pages in ACM SIGCHI Extended Abstract format excluding references, workshop at the conference
Workshops allow conference participants that share a common interest to deepen their knowledge and meet in an interactive hands-on learning and discussion environment. They provide great opportunities for community-building at CHI PLAY. Workshops should focus on a theme in one of CHI PLAY’s core areas mentioned above. We especially welcome workshops that bridge the gap between practitioner and researcher knowledge or between communities. Workshops should provide novel perspectives and generate ideas about player-computer interaction. If you are passionate about this field, please consider organizing a workshop. Workshops can independently from the conference result in special issues of journals, wikis, websites, or books.

  • Workshop proposal submissions: 27th May, 2016
  • Workshop proposal notifications: 24th June, 2016
  • Workshop participation submissions: 12th July, 2016
  • Workshop participation notifications: 12th August, 2016

COURSES

4 pages in ACM SIGCHI Extended Abstract format excluding references, course at the conference
Courses at CHI PLAY should allow participants to learn new hands-on knowledge about player-game interaction, development and evaluation. They are great opportunities for industry pros to teach their knowledge to an interested audience and allow interdisciplinary knowledge development between practitioners and researchers. If you work in game development and are eager to teach a workshop at CHI PLAY, we look forward to your submission.

  • Course proposal submissions: 27th May, 2016
  • Course proposal notifications: 24th June, 2016
  • Course participation submissions: 12th July, 2016
  • Course participation notifications: 12th August, 2016

DEMOS/PLAY

CHI PLAY offers a chance for game developers and researchers to showcase their commercial game or to deploy multiplayer social games at the conference. Please contact the DEMOS/PLAY chairs if you are interested in showcasing your game during the conference breaks.

REVIEW PROCESS: ALL PAPERS

We have selected a program committee of experts in human-computer interaction and game research to lead the formal review process. Once your paper is submitted as a blind manuscript in the correct format, our program committee and external reviewers will provide at least 3 high quality reviews (at least two from our PC members). The Associate Chair (AC) will contribute their own opinion about the paper and summarize the individual reviews, meta-reviewing the paper and providing advice to the authors regarding the rebuttal. A rebuttal is a chance to clarify any misconceptions that the reviewers might have about the paper. This is an opportunity for authors to rebut factual error in reviews or to answer questions asked by reviewers. Rebuttals are required to be written in a very short timeframe after the reviews are sent out. CHI PLAY rebuttals are 5,000 characters in length. The PC and conference chairs will review and discuss all submitted rebuttals. The papers chairs will then deliberate in close communication with the committee members about the acceptance of papers. Authors will then be recommended to make certain changes before the camera-ready submission and acceptance might be tentative until those changes are included. At least one author of the paper must register for the conference and present the paper at the conference.

Papers and Notes

Quick Facts

CHI Papers and CHI Notes are archival publications of original research in the field of Human Computer Interaction (HCI).

  • Important Dates:
    • Submission deadline: September 25, 2015 (12:00pm noon PDT).
    • Reviews sent to authors: November 18, 2015.
    • Rebuttal period closes: December 1, 2015 (12:00pm noon PDT).
    • Decision notification: December 14, 2015.
    • Reviews released: December 16, 2015.
    • Camera-ready papers due : January 8, 2016 (12:00pm noon PDT).
  • Submission: Precision Conference.
  • Submission format: anonymized 10-page Paper or 4-page Note in the CHI Proceedings Format with 150 word abstract.
  • References do not count toward the page limits.
  • Selection process: Refereed.
  • At the conference: presenters of Papers have a 20-minute slot (including questions); presenters of Notes have a 10-minute slot (including questions).
  • Archives: Papers and Notes are archived in the conference proceedings, available on the ACM Digital Library.

 

Message from the CHI Papers & Notes Chairs

CHI Papers and Notes are refereed publications of original research in the field of Human Computer Interaction (HCI). CHI Papers and Notes are read and cited worldwide, and have broad impact on the development of HCI theory, method, and practice.

Both Papers and Notes represent mature, complete research; Notes typically represent more focused contributions than Papers. See Papers Versus Notes: What’s the Difference?

Authors must present accepted Papers and Notes at the CHI Conference. Accepted manuscripts appear in the Proceedings of the ACM Conference on Human Factors in Computing Systems, which is listed in the ACM Digital Library.

Accepted Papers and Notes may come from any arena of HCI activity: academia or business; science, engineering, or craft; analysis or design. Acceptance is highly competitive: all accepted Papers and Notes will score highly on innovation, contribution, and quality of thought and writing. Submit your best work!

Dan Morris and Juan Pablo Hourcade
Papers and Notes Co-chairs

 

Preparing and Submitting Your Paper or Note

1. Write and format your Paper or Note. Your submission must be original; it cannot be published or under concurrent review elsewhere. If you make multiple submissions to CHI 2016 Papers and Notes, they should be distinct from each other. A Paper is no more than 10 pages long, while a Note is no more than 4 pages long. References do not count toward these lengths. The lengths do include figures, appendices, and an abstract of less than 150 words. Submissions that exceed these limits will be rejected.

Also see:

2. Prepare supplementary material (optional). Your submission may be accompanied by a short video or by other supplementary material.  Video figures do not have a specified limit for duration, although we recommend staying within 5 minutes.  Other supplementary material may include, for example, survey text, experimental protocols, source code, and data, all of which can help with replicability of your work.  Any non-video supplementary material should be submitted as a single .zip file, including a README file with a description of the materials.  Your total submission size (paper + supplementary material) must be no more than 120 MB. Since not everyone who reads the Paper or Note will view the supplementary material, your submission must stand on its own, and will be reviewed as such.

Also see:

3. Select a subcommittee. receives over 2,000 Papers and Notes submissions, so – in order to provide high-quality reviews by experts for all submissions – the CHI program committee is divided into topical subcommittees. When you submit a paper or note, you will state which subcommittee you want to handle your submission. You will see a list of subcommittees and descriptions of the topics they cover, the names of the Subcommittee Chairs, and the names of the Associate Chairs serving on each subcommittee. Using all of this information, it is your responsibility to select the subcommittee that offers the best expertise to assess your research, and that you believe will most fully appreciate your contribution. If you are unsure, you can email the subcommittee chairs for advice. The program committee will re-assign submissions to a different subcommittee if the subcommittee selected by the authors does not have adequate expertise in the submission’s topic.

The CHI 2016 subcommittees are:

For more information about CHI subcommittees, see Selecting a Subcommittee.

4. Make Your Submission. Authors may submit and resubmit their materials to Precision Conference as often as they please before the submission deadline of September 25, 2015 (12:00pm noon PDT). All materials – the submission itself, your video figure, and the metadata required by the submission form – must be submitted before this deadline. No extensions will be granted. The submission system will open for submissions approximately four weeks before the submission deadline.

 

CHI Papers and Notes Review Process

After you submit your Paper or Note, it will undergo a rigorous review process. This is managed by the two Papers chairs and nine subcommittees, each comprising between two and six Subcommittee Chairs (SCs) and a panel of Associate Chairs (ACs). The review process is as follows:

  • Most Papers and Notes are assigned to the subcommittee chosen by the author (see: Selecting a Subcommittee). The SCs will then assign the submission to two ACs – a primary AC (1AC) and a secondary AC (2AC), based on their expertise. When the Papers chairs or SCs believe that a paper will get a more thorough review in a subcommittee other than the one selected by the author, it will be re-assigned to another subcommittee prior to its assignment to ACs.
  • The 1AC assigns each Paper or Note to two carefully selected external reviewers (topical experts who are not part of the CHI Program Committee). The 2AC assigns each Paper or Note to a third external reviewer.
  • Reviewers review the Paper or Note according to the review criteria specified in the Guide to Reviewing CHI Papers and Notes.
  • The 1AC completes a meta-review based on the reviews.  Based on numeric criteria that indicate disagreement among reviewers, the 2AC may also be required to write a meta-review.
  • Authors see preliminary reviews and can respond with a rebuttal. The rebuttal offers authors an opportunity to rebut factual errors in reviews, or to answer questions asked by reviewers.
  • The 1AC and 2AC compose recommendations to the committee based on all the reviews and the author’s rebuttal.
  • The committee discusses and finalizes decisions at a two-day committee meeting.  For CHI 2016, the Games and Play subcommittee will do this through virtual interactions, while all other subcommittees will meet face-to-face.  During the meeting, ACs on other subcommittees may be asked to read and review the paper when the topic area spans multiple subcommittees.
  • Confidentiality of submissions is maintained during the review process. All rejected submissions will be kept confidential in perpetuity. All submitted materials for accepted submissions will be kept confidential until the start of the conference.

 

New for CHI2016, one subcommittee with be held virtually. This Virtual Subcommittee is still being planned, but papers submitted to this track will be reviewed in the same process, but without the subcommittee participating in the physical program committee meeting.

 

Interactivity for Papers and Notes

We strongly encourage authors of Papers and Notes submissions to also participate in Interactivity. This is most applicable to Papers or Notes that describe interactive technologies or experiences. Interactivity for Papers and Notes allows authors to present a hands-on demonstration of their research in a high-visibility, high-impact forum. Authors of Papers and Notes who wish to participate in Interactivity are required to prepare a separate, non-anonymized submission for the Interactivity track. There will be no formal association between submissions to Interactivity and their associated Paper or Note. The content of the submission can be adapted from the existing Paper or Note submission. In the event that your Paper or Note is not accepted, you will have the opportunity to also withdraw your Interactivity submission, but you must do so by December 22, 2015. Please refer to the Interactivity for Papers and Notes section in the Interactivity Call for Participation for more details.

 

Upon Acceptance of Your Paper or Note

Authors will be notified of conditional acceptance or rejection on December 14, 2015. At this point, contact authors of conditionally accepted Papers and Notes will receive instructions on how to prepare and submit a final version by January 8, 2016. A member of the Program Committee will check that the final version meets the requirements for publication and, if so, will finalize the acceptance. Authors are encouraged to submit their revision earlier than the deadline, in case it is judged that the paper does not meet the committee requirements. If the authors are unable to meet these requirements by the deadline, the Papers Chairs will be notified and may be required to drop the paper from the program.

At the time of the final submission, authors of accepted papers will be required to submit a 30-word statement summarizing the contributions of your paper. They will also be asked to submit a 30-second video preview summarizing the paper; this is optional, but highly encouraged, as it will increase the visibility of your paper both before and at the conference.

Authors will also be required to either assign copyright or license to the ACM or pay a fee to ACM for Open Access. Obtaining permissions to use video, audio, or pictures of identifiable people or proprietary content rests with the author, not the ACM or the CHI conference.

 

Your Paper or Note at the Conference

Authors are required to present their work in a scheduled session with other CHI Papers and CHI Notes. Paper authors will be allowed 20 minutes total (about a 15 minute talk with 5 minutes of questions) to present their work. Note authors will be allowed 10 minutes (about an 8-minute talk with 2 minutes of questions) to present their work. Papers whose authors are not at the conference to present their paper may be removed from the DL.

See also:

The Guide to a Successful Presentation describes the computing and audiovisual (A/V) equipment provided by the conference, and gives tips on preparing and giving a good CHI talk.

 

Your Paper or Note after the Conference

Accepted Papers and Notes will be distributed in the CHI Conference Proceedings available in the ACM Digital Library, where they will remain accessible to thousands of researchers and practitioners worldwide. Video figures of accepted Papers and Notes will be archived on the ACM Digital Library.



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